Implements an image recognition captcha.

"; break; case 'admin/modules#description': case 'admin/modules/textimage': case 'admin/textimage': $output = t('Implements an image recognition captcha.'); break; } return $output; } function textimage_captchachallenge(&$form) { $form['captcha_response'] = array ( '#type' => 'textfield', '#title' => t('Captcha Validation'), '#default_value' => '', '#required' => TRUE, '#validate' => array('_captcha_validate' => array()), '#description' => t('Please type in the letters/numbers that are shown in the image above.'), '#prefix' => 'Captcha Image: you will need to recognize the text in it.', ); return $form; } function textimage_captchavalidate(&$captcha_word, &$correct) { $captcha_word = drupal_strtolower($captcha_word); if (($_SESSION['captcha'] != '') && $captcha_word == $_SESSION['captcha']) { $correct = true; } else { $correct = false; form_set_error('captcha_response', t('The image verification code you entered is incorrect.')); } } /** * Implementation of hook_menu(). */ function textimage_menu($may_cache) { $items = array(); $suffix = ''; if (arg(2)!=null) $suffix='/'.arg(2); $items[] = array( 'path' => '_textimage/image'.$suffix, 'title' => t('textimage'), 'callback' => '_textimage_image', 'access' => user_access('access textimages'), 'type' => MENU_CALLBACK ); return $items; } function textimage_perm() { return array('access textimages'); } function textimage_settings() { $fonts_path = variable_get("textimage_fonts_path", ""); $images_path = variable_get("textimage_images_path", ""); //check for GD if (!function_exists(imagecreate)) drupal_set_message(t('Image library not available. Textimage needs the GD library extension to be installed. Please install GD.')); //check for TTF support elseif (!function_exists(imagettftext)) drupal_set_message(t('Your image library does not seem to have TrueType font support. Textimage will work, but will use the default inbuilt font.'),'status'); //check for valid font path elseif ($fonts_path!="" && !is_dir($fonts_path)) drupal_set_message(t('The current font path is invalid. The default font will be used.')); //check for valid image path if ($images_path!="" && !is_dir($images_path)) drupal_set_message(t('The current images path is invalid. No images will be used.')); //Fonts settings $form['fonts'] = array( '#type' => 'fieldset', '#title' => t('Fonts settings'), '#collapsible' => TRUE, '#collapsed' => FALSE ); $form['fonts']['textimage_use_only_upper'] = array( '#type' => 'checkbox', '#title' => t('Use only Uppercase'), '#default_value' => variable_get('textimage_use_only_upper',0) ); $form['fonts']['textimage_fonts_path'] = array( '#type' => 'textfield', '#title' => t('TrueType Fonts Path'), '#default_value' => $fonts_path, '#size' => 30, '#maxlength' => 255, '#description' => t('Location of the directory where the Truetype (.ttf) fonts are stored. If you do not provide any fonts, the module will use the default font for text. Relative paths will be resolved relative to the Drupal installation directory.'), ); $form['fonts']['textimage_font_size'] = array( '#type' => 'textfield', '#title' => t('Font Size'), '#default_value' => variable_get('textimage_font_size',24), '#size' => 5, '#maxlength' => 2, '#description' => t('Font size of Captcha text (in pixels).'), '#validate' => array("_textimage_number_validate" => array("textimage_font_size")), ); $form['fonts']['textimage_char_spacing_max'] = array( '#type' => 'textfield', '#title' => t('Character Spacing'), '#default_value' => variable_get('textimage_char_spacing_max',10), '#size' => 5, '#maxlength' => 4, '#description' => t('Sets the kerning between letters in Captcha. Higher numbers indicate more spacing.'), '#validate' => array("_textimage_number_validate" => array("textimage_char_spacing_max")), ); $form['fonts']['textimage_char_jiggle_amount'] = array( '#type' => 'textfield', '#title' => t('Character Jiggle'), '#default_value' => variable_get('textimage_char_jiggle_amount',5), '#size' => 5, '#maxlength' => 2, '#description' => t('Sets the amount of up and down movement in the Captcha letters. Higher numbers indicate more jiggling.'), '#validate' => array("_textimage_number_validate" => array("textimage_char_jiggle_amount")), ); $form['fonts']['textimage_char_rotate_amount'] = array( '#type' => 'textfield', '#title' => t('Character Rotation'), '#default_value' => variable_get('textimage_char_rotate_amount',5), '#size' => 5, '#maxlength' => 2, '#description' => t('Sets the amount of rotation in the Captcha letters (in degrees, only works with non-default fonts).'), '#validate' => array("_textimage_number_validate" => array("textimage_char_rotate_amount")), ); $form['fonts']['textimage_char_size_amount'] = array( '#type' => 'textfield', '#title' => t('Character Size Adjustment'), '#default_value' => variable_get('textimage_char_size_amount',2), '#size' => 5, '#maxlength' => 2, '#description' => t('Sets the amount of variation in size between the different letters in the Captcha (in pixels).'), '#validate' => array("_textimage_number_validate" => array("textimage_char_size_amount")), ); //Image settings $form['images'] = array( '#type' => 'fieldset', '#title' => t('Image settings'), '#collapsible' => TRUE, '#collapsed' => FALSE ); $form['images']['textimage_images_path'] = array( '#type' => 'textfield', '#title' => t('Background Images Path'), '#default_value' => $images_path, '#size' => 30, '#maxlength' => 255, '#description' => t('Location of the directory where the background images are stored. If you do not provide a directory, solid colors will be used. Relative paths will be resolved relative to the Drupal installation directory.'), ); $form['images']['textimage_image_noise'] = array( '#type' => 'textfield', '#title' => t('Image Noise (pixels)'), '#default_value' => variable_get('textimage_image_noise',4), '#size' => 5, '#maxlength' => 4, '#description' => t('Sets the amount of noise (random pixels) in the Captcha image. Higher numbers indicate more noise.'), '#validate' => array("_textimage_number_validate" => array("textimage_image_noise")), ); $form['images']['textimage_image_lines'] = array( '#type' => 'textfield', '#title' => t('Image Noise (lines)'), '#default_value' => variable_get('textimage_image_lines',4), '#size' => 5, '#maxlength' => 4, '#description' => t('Sets the amount of noise (random lines) in the Captcha image. Higher numbers indicate more noise.'), '#validate' => array("_textimage_number_validate" => array("textimage_image_lines")), ); $form['images']['textimage_image_margin'] = array( '#type' => 'textfield', '#title' => t('Image Margin'), '#default_value' => variable_get('textimage_image_margin',10), '#size' => 5, '#maxlength' => 4, '#description' => t('Set a distance between the Captcha letters and the edges of the image.'), '#validate' => array("_textimage_number_validate" => array("textimage_image_margin")), ); $form['info'] = array( '#type' => 'fieldset', '#title' => t('Image and font information'), '#collapsible' => TRUE, '#collapsed' => FALSE ); if (isset($fonts_path)) { $imagefontinfo .= t('Number of fonts found: ').count(_textimage_font_list()); } if (isset($images_path)) { $imagefontinfo .= '
'.t('Number of background images found: ').count(_textimage_image_list()); } $gdinfo = gd_info(); $imagefontinfo .= '
'.t('GD Version: ').$gdinfo["GD Version"]; $imagefontinfo .= '
'.t(' FreeType Support: '); $imagefontinfo .= ($gdinfo["FreeType Support"]==true) ? 'True' : 'False'; $imagefontinfo .= '
'; $form['info']['captcha_info'] = array ( '#type' => 'item', '#value' => $imagefontinfo, ); return $form; } function textimage_settings_form_validate ($form_id,$form) { //check for valid font path if ($form['textimage_fonts_path'] !="" && !is_dir($form['textimage_fonts_path'])) form_set_error('textimage_fonts_path', t('The entered font path is invalid')); //check for valid image path if ($form['textimage_images_path'] !="" && !is_dir($form['textimage_images_path'])) form_set_error('textimage_images_path', t('The entered image path is invalid')); } function _textimage_number_validate ($field,$fieldName) { if (!is_numeric($field['#value'])) { form_set_error($fieldName,t("The value for")." ".t($field['#title'])." ".t("must be a number")); } } /** * Prints an image containing a textimage code. */ function _textimage_image() { //if we don't have GD2 functions, we can't generate the image if (!function_exists('imagecreatetruecolor')) return; // Set headers header('Expires: Mon, 01 Jan 1997 05:00:00 GMT'); header('Cache-Control: no-store, no-cache, must-revalidate'); header('Cache-Control: post-check=0, pre-check=0', false); header('Pragma: no-cache'); header('Content-type: image/png'); $string = _textimage_code(); // Get truetype font list $fonts = _textimage_font_list(); // Get the background images list $images = _textimage_image_list(); // Randomization amounts: $charSpacingMax = variable_get('textimage_char_spacing_max',10); // Letter spacing max (pixels) $charSpacingMin = max($charSpacingMax*.5,0); // Letter spacing minimum (pixels) $charJiggleAmount = variable_get('textimage_char_jiggle_amount',5); // Up and down randomization (pixels) $charRotateAmount = variable_get('textimage_char_rotate_amount',5); // Character rotation amount (degrees) $charSizeAmount = variable_get('textimage_char_size_amount',2); // Character size amount (pixels) $imageRotateAmount = variable_get('captcha_image_rotate_amount',12); // Image rotation amount (degrees) // Static amounts: $charInitialSize = variable_get('textimage_font_size',24); // Initial Font $imageNoise = variable_get('textimage_image_noise',4); // Amount of noise added to image $imageLines = variable_get('textimage_image_lines',4); // Amount of noise added to image $imageMargin = variable_get('textimage_image_margin',10); // Margin around image (pixels) // write text using a truetype font if (function_exists(imagettftext) && count($fonts) > 0) { // Initialize variables for the loop $characterDetails = array(); // contains the final info about each character // Build a list of character settings for the captcha string for ($i=0;$i $charSize, "angle" => $charAngle, "x" => $x, "y" => $y, "color" => $foreground, "font" => $font, "char" => $char ); // Increment the image size $imageWidth = $x + $charWidth; $imageHeight = max($imageHeight,$y+$charJiggleAmount); } // Create the image based off the string length and margin if (count($images) > 0) { // We're going to be using an image, and need a tranparent background to start with $im = _textimage_create_transparent_image($imageWidth+2*$imageMargin, $imageHeight+2*$imageMargin); $noisecolor = imagecolorallocatealpha($im, 0, 0, 0, 127); } else { // Just make a plain-jane color brackground $im = imagecreatetruecolor($imageWidth+2*$imageMargin, $imageHeight+2*$imageMargin); $background = imagecolorallocate($im, rand(180, 250), rand(180, 250), rand(180, 250)); $noisecolor = $background; imagefill($im, 0, 0, $background); } // Specify colors to be used in the image $foreground = imagecolorallocate($im, rand(0, 80), rand(0, 80), rand(0, 80)); foreach($characterDetails as $char) { // draw character imagettftext($im,$char['size'],$char['angle'],$char['x']+$imageMargin,$char['y']+$imageMargin,$foreground,$char['font'],$char['char']); } } else { // write text using a built-in font $x = 0; $y = 0; $imageWidth = 60 + drupal_strlen($string)*$charSpacingMax*.35; $imageHeight = 30 + $charJiggleAmount; // Create the image if (count($images) > 0 && function_exists(imagecolorallocatealpha)) { // We're going to be using an image, and need a tranparent background to start with $im = _textimage_create_transparent_image($imageWidth, $imageHeight); $noisecolor = imagecolorallocatealpha($im, 0, 0, 0, 127); } else { // Just make a plain-jane color brackground $im = imagecreatetruecolor($imageWidth, $imageHeight); $background = imagecolorallocate($im, rand(180, 250), rand(180, 250), rand(180, 250)); $noisecolor = $background; imagefill($im, 0, 0, $background); } // Add the text for ($i=0;$i 0) { // Prepare a larger image with a background image $im2 = _textimage_create_transparent_image($imageWidth, $imageHeight); } else { // Prepare a larger image with a solid color $im2 = imagecreatetruecolor($imageWidth, $imageHeight); imagefill($im2, 0, 0, $background); } $result = imagecopyresampled ($im2, $im, $imageMargin, $imageMargin, 0, 0, $imageWidth, $imageHeight, imagesx($im), imagesy($im)); $im = $im2; } // strikethrough imageline($im, rand(0, 120), rand(0, 120), rand(0, 120), rand(0, 120), $foreground); // Add Noise for ($x=0; $x<$imageWidth; $x++) { for ($row=0; $row<$imageNoise;$row++) { $y = rand(0,$imageHeight); imagesetpixel($im, $x, $y, $noisecolor); } } // Add Lines and Ellipses for ($x=0; $x<$imageLines;$x++) { imageline($im, rand(0, $imageWidth), rand(0, $imageHeight), rand(0, $imageWidth), rand(0, $imageHeight), $noisecolor); imageellipse($im, rand(0, $imageWidth), rand(0, $imageHeight), rand(0, $imageWidth), rand(0, $imageHeight), $noisecolor); } // Fill image with a random background image if available if (count($images) > 0) { $image = $images[rand(0,count($images)-1)]; _textimage_apply_background_image($im,$image); } //output to browser imagepng($im); imagedestroy($im); } /** * Returns a random string for use in a captcha */ function _textimage_code() { $consts='bcdgjxvmnprst'; $vowels='aeiou'; for ($x=0; $x < 6; $x++) { mt_srand ((double) microtime() * 1000000); $const[$x] = drupal_substr($consts,mt_rand(0,drupal_strlen($consts)-1),1); $vow[$x] = drupal_substr($vowels,mt_rand(0,drupal_strlen($vowels)-1),1); } $string = $const[0] . $vow[0] .$const[2] . $const[1] . $vow[1] . $const[3] . $vow[3] . $const[4]; $string = drupal_substr($string,0,rand(4,6)); //everytime we create a new code, we write it to session $_SESSION['captcha'] = drupal_strtolower($string); if(variable_get('textimage_use_only_upper',0)) $string = drupal_strtoupper($string); return $string; } /** * Returns an array of files with TTF extensions in the specified directory. */ function _textimage_font_list() { $fontdir = variable_get("textimage_fonts_path", ""); $filelist = array(); if (is_dir($fontdir) && $handle = opendir($fontdir)) { while ($file = readdir($handle)) { if (preg_match("/\.ttf$/i",$file) == 1) $filelist[] = $fontdir.'/'.$file; } closedir($handle); } return $filelist; } /** * Returns an array of files with jpg, png, and gif extensions in the specified directory. */ function _textimage_image_list() { $imagesdir = variable_get("textimage_images_path", ""); $filelist = array(); if (is_dir($imagesdir) && $handle = opendir($imagesdir)) { while ($file = readdir($handle)) { if (preg_match("/\.gif|\.png|\.jpg$/i",$file) == 1) $filelist[] = $imagesdir.'/'.$file; } closedir($handle); } return $filelist; } /** * Overlays an image to the supplied image resource */ function _textimage_apply_background_image (&$imageResource,$imageFile) { $backgroundResource = image_gd_open($imageFile,substr($imageFile,-3)); // Copy the text onto the background $backX = imagesx($backgroundResource); $backY = imagesy($backgroundResource); $textX = imagesx($imageResource); $textY = imagesy($imageResource); $randomBackX = rand(0,$backX-$textX); $randomBackY = rand(0,$backY-$textY); // Place the text onto a random location of the background image imagecopyresampled($backgroundResource,$imageResource,$randomBackX,$randomBackY,0,0,$textX,$textY,$textX,$textY); // Crop the background image to the original image size imagecopyresampled($imageResource,$backgroundResource,0,0,$randomBackX,$randomBackY,$textX,$textY,$textX,$textY); } /** * Creates transparent image resources for images with graphic backgrounds */ function _textimage_create_transparent_image($x, $y) { $i = imagecreatetruecolor($x, $y); $b = imagecreatefromstring(base64_decode(_text_image_blankpng())); imagealphablending($i, false); imagesavealpha($i, true); imagecopyresized($i, $b ,0 ,0 ,0 ,0 ,$x, $y, imagesx($b), imagesy($b)); return $i; } function _text_image_blankpng() { $c = "iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29m"; $c .= "dHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAADqSURBVHjaYvz//z/DYAYAAcTEMMgBQAANegcCBNCg"; $c .= "dyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAAN"; $c .= "egcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQ"; $c .= "oHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAADXoHAgTQoHcgQAANegcCBNCgdyBAAA16BwIE0KB3IEAA"; $c .= "DXoHAgTQoHcgQAANegcCBNCgdyBAgAEAMpcDTTQWJVEAAAAASUVORK5CYII="; return $c; } ?> blogs | oellermann.com

blogs

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My First Blog

Well as this is my first ever blog I suppose I should introduce myself. I have recently had my 28th Birthday, I live with my husband Adam, 2 cats, 1 dog and plenty of horrible black scottish slugs!


Morabaraba Board Control Nearly Done

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In spite of the weekend having a late start (flooding "down South" severely disrupted train and road travel, meaning it took a loooong time to get home from London), I've managed to complete most of the work on the new Morabaraba control. Here's what it has:


Some New Morabaraba Development

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New AHEM Board: New default theme for AHEMNew AHEM Board: New default theme for AHEM

It's been a while since I made any progress on my Morabaraba software suite. The last release was made on 14 April, and I haven't done much work on it since then. The reason is partly due to the fact that I have been stupefyingly busy, and partly because I've reached a point where I have a few Big Ideas which need quite a lot of work to come to fruition - enough to put me off.


PHP4 to PHP5 - domxml

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When I recently upgraded a server from PHP4 to PHP5, a number of scripts using domxml stopped working (obviously - domxml is not used in PHP5 any more, there's the new PHP5 DOM stuff built in). However, fixing the scripts looked like being a real chore until I found Alexandre Alapetite's XML Transition page. His script works like a charm - thanks Alexandre!

 


AHEM: What Next?

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With the 0.6 release out the door, AHEM is now a very capable Morabaraba engine, and is also reasonably usable. I now need to consider what to do next. There are three categories of endeavour:

Engine Enhancements

Improve the playing strength - there are still lots of possibilities to consider:

  • Fine-tune evaluation weightings (which are a bit arbitrary at the moment) - would require some kind of automatic playoff tool to verify improvements
  • Build an opening book using drop-out expansion - I think this would probably improve the quality of the first few moves significantly, given a few months' calculation
  • Enhance the search using something like PVS
  • Knowledge improvements would probably help significantly, but I really need some input from expert players

GUI Enhancements


AHEM v0.6 Shaping Up

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Over the Easter weekend, I've had some more time to put into AHEM (Adam's Happy Electronic Morabaraba), and it's shaping up nicely. I've made some serious improvements to the engine, including:

  • improved quiescence
  • transposition tables
  • killer heuristic
  • null-move proving
  • knowledge enhancements
  • Used the Intel C Compiler to build the DLL which ships with the GUI - this on its own brings a significant speed boost

Also a key bugfix which was impairing the search in key positions. All in all, the current unreleased code makes AHEM 0.5 look like a beginner, performing deeper, faster and smarter searches. I was planning on adding a bunch of UI features for release 0.6 but I'm tempted to just bundle up these engine enhancements and ship it - the engine is really beginning to look strong, like something that might actually not be embarrassed by competition!


New Experience #4328: Jackhammering

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Those of you who know us will know that our move to Scotland has involved many new experiences - driving tractors, building fences and rescuing sheep which have got stuck on their backs and can't get up. Well, today was our opportunity to try jackhammering. You see, we'd built a lovely fence to save the local sheep from Elijah's attentions (Elijah's a very good-natured staffie; he wouldn't hurt the sheep, but they're too stupid to run away and could easily hurt themselves out of panic). One section was planted into steel footings set on concrete - as the concrete slopes, we poured a bit of concrete (maybe 60-70kg worth) for the footings to stand on:


AHEM 0.5 Prerelease

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Excited by progress on the new Lazarus-based GUI, I've decided to make a prerelease of AHEM version 0.5 so that all of those who've been waiting for the new GUI can take a peek. You can download the Windows prerelease here - just unzip the files and run ahemgui.exe. The following items still remain before 0.5 is officially released:

  • Implementation of the "machine gunning" rule
  • Visual representation of cows in hand during first phase (slightly irritating in the prerelease)
  • Selection of skill levels in the GUI
  • Engine shared library and GUI binaries for Linux

The prerelease already contains the best Morabaraba engine I've ever released. This version can also be compiled (without any source code changes) by GCC, MSVC and the Intel C Compiler, increasing performance and removing the Cygwin dependency.


New Morabaraba GUI

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AHEM Screenshot: AHEM ScreenshotAHEM Screenshot: AHEM Screenshot
Just a sneak preview of what the new GUI for Adam's Happy Electronic Morabaraba will look like - it's still under development, so you can expect the form to be expanded to accomodate features like move history etc, but this should give you the broad-brush idea.

I was originally just going to have a simple line-drawn board, with filled circles for the cows, but I think this is much cooler and feels more like a real Morabaraba game! I have even added the concept of "wobbliness" to prevent the cows from lining up in unrealistic straight lines. I'll probably stop there for the next release, but I reckon it would be really simple to implement a "theme engine", allowing users to create/submit their own boards and pieces.


Lazarus/FreePascal and Morabaraba

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This weekend, I decided that for far too long now I've been avoiding thinking about a GUI for AHEM (Adam's Happy Electronic Morabaraba). I recently nailed the stupid backs that were causing the AHEM engine to segfault when compiled under Cygwin, and so I now have a single codebase which will compile cleanly for Linux and for Windows. Of course it's just command-line and therefore not much fun to play with, so it needs a GUI. In the back of my mind, I've been worrying away at some constraints:

  • Same codebase must support Linux (at least KDE and Gnome) and Windows (and ideally MacOS X)
  • Should ideally have a nice, fluffy IDE and debugger to simplify the graphics stuff
  • Must easily be able to consume DLLs/SOs (so that the existing AHEM engine can be built into a library and used without changes to the engine)
  • Must not impose significant software dependencies (this is what ruled out .NET/Mono) which complicate installation
  • For preference, should not require me to learn (yet another) programming language
  • Should be reasonably stable and well-documented

To be honest, I have made a number of false starts, using Visual Studio.NET, Kylix/Delphi, KDevelop and various others - but always one of these constraints would bring me up short. And it's annoying, because the AHEM v0.4 engine is so much better than the old .NET 0.1 version, but I have to keep that one up for download as it's the only one with a usable GUI. Sigh.


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